The hardest pixel to place is the first one. Designers spend a surprising share of their time just getting to a starting point — blocking out a layout, mapping a flow, writing placeholder copy that won't embarrass the mock. It's necessary, it's not the craft, and it eats the hours that should go into refinement.
Build with Genie gives you a draft to push against. Describe the screen or the journey and it returns wireframes, a flow and real UX copy in seconds. Then it iterates — variation passes, alternative layouts, tighter microcopy — as fast as you can react. You stay the designer; the blank canvas just stops being your problem.
Describe a screen or an end-to-end journey in words and get back a structured wireframe and flow you can immediately critique and redirect.
Don't commit to the first idea. Generate alternative layouts and treatments instantly so you're choosing between directions, not defending the only one you had time for.
Real button labels, empty states, error messages and helper text — written to fit the design instead of lorem ipsum that hides the hard UX questions.
The loading, empty, error and success states that always get skipped under deadline — drafted up front so the flow is actually complete.
Explain the goal, the user and the key actions. No need to open the canvas first.
Wireframes, a flow and real UX copy come back fast — a concrete starting point, not a blank artboard.
Ask for variations, alternative layouts and tighter copy as quickly as you can form an opinion.
Take the strongest direction into your tool and spend your time on craft, not catch-up.
Free for your first 50 tasks. No card, no setup call — just describe the work and watch it get done.